Nov 13, 2006, 11:54 AM // 11:54
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#201
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Forgotten Myth
Profession: N/Me
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Quote:
Originally Posted by cosyfiep
10 pages and I am still awake.
So I spend most of my day now here on this forum, reading other posts and looking at horrible screenshots threads and some good ones as well......
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Well I guess ur not the only one considering this topic is on page 11 already... I fell quite alike and I havent even finish the game with my prophecies ranger yet.. I just came to desolation but now i havent played this game for the last 3 days... Why? because I am bored.
Quests are still so lame.. cmon.. they listen to comunity.. there were so many topics about this. Nobody wants the damn XP quests, nobody needs XP.. What kind of reward is that. If u need lots of XP go to UW and do 10k quests.. they r more fun and at least u have a chance to get ecto on a way.
And for those who whine about PvEers complaining... PvE is keeping this game where is it.. Sent us all PvEers away and i dont see how profitable PvPers will be to anet ( i think there is like 70% PvEers here in GW.. dont quote me on that.. i read it somewhere ) so if anet wants some more money from me than i would expect to see some real PvE enviroment and mechanics... not just one-time use(play) game. There were many single player games which i played over and over again. I would expect form CORPG at least to offer more than ordinary singleplayer games sorry.
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Nov 13, 2006, 01:19 PM // 13:19
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#202
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Krytan Explorer
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
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Wow.
And here I am, wishing I had more hours in the day to play, because there are so many things to do in Nightfall!
I don't find farming and chest running enjoyable; those are chores and work.
What I enjoy in Nightfall are the odd little quests, especially the chains that lead to whole branches in the storyline, often with Master's-level challenges. Examples: The Forgotten quests in Desolation, Norgu's plays, and the Veldrunner centaurs.
I get the impression that those who are bored are the ones who run to the end of the game, skipping any "unnecessary" quests and preferring to "grind" for Sunspear and Lightbringer points. They ignore the sights, they don't explore all the odd corners and plot lines, and they have no interest in the depth ANet put into the game.
That's too bad, since they're missing most of the game, which may explain why they are bored.
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Nov 13, 2006, 01:31 PM // 13:31
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#203
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Jungle Guide
Join Date: Dec 2005
Location: Denmark
Profession: R/
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Quote:
Originally Posted by ChaoticCoyote
.What I enjoy in Nightfall are the odd little quests, especially the chains that lead to whole branches in the storyline, often with Master's-level challenges. Examples: The Forgotten quests in Desolation, Norgu's plays, and the Veldrunner centaurs.
I get the impression that those who are bored are the ones who run to the end of the game, skipping any "unnecessary" quests and preferring to "grind" for Sunspear and Lightbringer points. They ignore the sights, they don't explore all the odd corners and plot lines, and they have no interest in the depth ANet put into the game.
That's too bad, since they're missing most of the game, which may explain why they are bored.
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I rushed through the game and i'm bored, but not because i skipped all unnecessary quests. Right now i'm doing all quests in Nightfall(ALL quests i know), but the AI is so messed up that i have a huge bunch of quests left in The Realm of Torment. I dont want to make PUGs because i usually go afk during quests, so i have to take heroes/hench. They nerfed farming, so my 55hp monk is out of order which mean i dont really have anything to do. Maybe i'm not bored, but frustrated and annoyed at the bugged AI.
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Nov 13, 2006, 01:36 PM // 13:36
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#204
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Frost Gate Guardian
Join Date: Dec 2005
Location: earth
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Hmm... was remembering the first time I finished(missions) Prophecies, wanted more. So, I made a new char and did it all over again. With what would become my main char I went through the game, having learned a lot from my prior run.
What prophecies offers(ed) was somewhere to go after you got through the story. There are the Grenth quests, UW/FOW after ascension(in all games), and then there was Sorrows Furnace. And who can forget the introduction of Tombs - place was packed 24/7 for weeks.
With all of those options and a desire to get into groups for Sorrows Furnace I made a Necro - had a reason to play. I became a pretty good SS, and loved to play there - it was fun regardless of the drops.
Factions, despite me not embracing it fully, has the elite missions which are made enjoyable by the groups.
Now we have Nightfall, which I do enjoy for the most part. Having said that though, I do not have a desire to get my Necro, Ele, etc. through.
There is nothing but rolling credits when I'm done - hint from Anet? It would have been nice to have something, will have to wait and see what that future update brings.
Bored? Yes and no. Not bored when playing with friends or (for shame) PUGS. Heroes, while a great addition are imo taking something away from the game as well - they are great for cartographers though.
So Anet, hope that Elite Mission lives up to expectations - game play in particular.
ign - Huntress Velasca
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Nov 13, 2006, 01:41 PM // 13:41
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#205
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Pftt... its still possible to farm.
But seriously, take a break.
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Nov 13, 2006, 01:48 PM // 13:48
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#206
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Academy Page
Join Date: Nov 2006
Location: CA
Guild: Dark Order of Innoruuk [DOI]
Profession: R/Rt
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Quote:
Originally Posted by ChaoticCoyote
Wow.
And here I am, wishing I had more hours in the day to play, because there are so many things to do in Nightfall!
I don't find farming and chest running enjoyable; those are chores and work.
What I enjoy in Nightfall are the odd little quests, especially the chains that lead to whole branches in the storyline, often with Master's-level challenges. Examples: The Forgotten quests in Desolation, Norgu's plays, and the Veldrunner centaurs.
I get the impression that those who are bored are the ones who run to the end of the game, skipping any "unnecessary" quests and preferring to "grind" for Sunspear and Lightbringer points. They ignore the sights, they don't explore all the odd corners and plot lines, and they have no interest in the depth ANet put into the game.
That's too bad, since they're missing most of the game, which may explain why they are bored.
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Actually with my Ranger, I've done every side quest, every mission. R8 Sunspear, r6 Lightbringer. Bored as all hell because guess what, It's Chapter 1 and 2 repackaged. The only side quest that I actually had fun doing was Gorens "Shiny rock" side quests. But then again after the 5th time doing it, I'm sure it will get boring too.
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Nov 13, 2006, 01:53 PM // 13:53
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#207
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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I am bored also, i got about two thirds of the way through Nightfall and then stopped because i got bored... in factions i got about halfway and stopped but that was for other reasons however. Prophecies seemed to be more fun mainly due to it beig the "original" i think but it had a lot more to offer i think. The "nerfs" to farming and chest running have taken a main element out of the game to everybody becaue most people farmed when they were bored and had nothing else better to do it was something to do and was always fun when you found something nice or made some money. Also with the chanegs to Heroes Ascent another part of the game that has heavy changes, i think that all these changes even if they sounded good at first have turned around and has taken what most people knew and loved about Guild Wars. Leaving "us" with less options to do in the game other than stand around.
Also because of heroes etc when im not on vent with my guild i kind of fel "brain dead" aimlessly running arond doing things on my own with heroes. I know you can still PUG but when you try all you get is "haha stfu noob use heroes noob its easy noob" :/
Last edited by The Silver Star; Nov 13, 2006 at 01:58 PM // 13:58..
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Nov 13, 2006, 02:01 PM // 14:01
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#208
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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If only we had that nightfall elite mission to play with......
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Nov 13, 2006, 02:16 PM // 14:16
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#209
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Frost Gate Guardian
Join Date: Dec 2005
Location: earth
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Quote:
Originally Posted by Effendi Westland
If only we had that nightfall elite mission to play with......
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agreed............................
ign - Huntress Velasca
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Nov 13, 2006, 02:19 PM // 14:19
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#210
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I hope it will have wurms...
Wurms = best part of NF
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Nov 13, 2006, 02:24 PM // 14:24
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#211
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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Sadly, I'm bored. I have been bored to tears for months now, months before NF. Now I'm playing solo-style with Heroes.
I hate them. I hate how they make me feel I'm playing single player game. I know, I could try to PUG, but outpost chatter's reduced to the minimal (and obligatory, I guess) WTS. It's damn hard with everyone just henching. I miss the good ole PUG's, even the bad ones. I miss the multiplayer feel to GW. I just cannot feel it anymore,since I stopped PvPing and most of my friends quit.
Apart from that, I'm constantly loosing even that small fraction of friends to play with.
Mostly I miss more endgame content. Quality content, which is not solo or dual-farmable. I mean if the only way to stop UW dual runs is the AI nerf, so be it. But it seems to me just poorly designed mission which the 55/SB and SS/SV can plow thru. Now I see there's no elite in NF and I can say I'm dissaponted to the verge of quitting. Essentially I can't see the point of introducing 2 new classes along with bunch of new skills and accompanying nerfs. We were practically just used to Rits and Sins. It's hard to track nerfs and boosts as it is. And instead of fixing underpowered and useless existing skills we got a bunch of new ones. We got a new campaign, but no replayable endgame content.
IMHO they should have released a bunch of endgame content for existing campaigns rather than introduce new ones. NF campagn may be grand, but leveling in GW is sorta tutorial-ish to me, where being lvl 20 is normal play.
Guess it's time to move on, it's been great while it lasted.
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Nov 13, 2006, 02:26 PM // 14:26
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#212
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Frost Gate Guardian
Join Date: May 2006
Guild: Freedom Of Midnight
Profession: E/
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The thing that gets on my nerves is that I have to take 3 Tyrian chars that have completed Tyria and Canthia and take them through Nightfall, then take all my faction chars through tyria and then nightfall, and then take my 2 nightfall chars through tyria and canthia just so I can get all the skills and skill points for them (obviously I only have to get the 2 nightfall chars back to just get the 2nd char prof skills I need/want. Same with the 2 faction chars going back to tyria).
If they made it so that all the skills from all the chapters could be available in each chapter (i.e. all monk skills from factions and nightfall where available to people in tyria- as long as you have the other 2 chapters on your account) it would mean that we wont have to take them through the other 1-2 chapters and thus face boredom.
well thats my 2 pence anyway.
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Nov 13, 2006, 03:14 PM // 15:14
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#213
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Krytan Explorer
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
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I really cannot understand how you can already be bored with Nightfall? I have been playing Guild Wars since the WPE and honestly I never enjoyed myself more than I do atm.
I agree, there is room for imvorvements. I really hate running after every caster mob I come across because of their advanced kiting skills. I sure would not mind if they did it oaccasionally, but every mob? I also don't like that there is no way to get your Heroes account based. The list goes on.. But when I'm playing the game it actually feels much more complete and rounded than any of the chapters before, yes even Prophecies.
Nightfall is the best campaign so far, no doubt about that. I got my first character through the game just yeasterday, my other 5 characters just entered the Realm of Torment. I admit, I did rush them through after exploring it the first time around, but there is still so many things to do I just don't know where to start. Capturing elites, doing Master Quests, Bonuses, unlocking Heroes, I could go on like this for hours.
Maybe it's just because I have another way of playing the game. I also do my share of farming, but it is always the last thing I do, when my characters got all their skills and equipment I want them to have. When I have achieved my goals I do farm a lot actually, but it is not the only thing I do and not the only reason I play Guild Wars. I enjoy many aspects and features of the game and I use all of them, some more than others and so far I never really got bored with Guild Wars.
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Nov 13, 2006, 03:31 PM // 15:31
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#214
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Frost Gate Guardian
-->
Join Date: Dec 2005
Guild: ice
Profession: W/
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Quote:
Originally Posted by torquemada
IMHO they should have released a bunch of endgame content for existing campaigns rather than introduce new ones. NF campagn may be grand, but leveling in GW is sorta tutorial-ish to me, where being lvl 20 is normal play.
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i think this is a cool idea. it makes sense for nightfall to have pre lvl 20 content, because of the new game mechanic of heroes. but it would be cool to have a chapter 4 with lots of endgame content for existing campaigns.
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Nov 13, 2006, 03:38 PM // 15:38
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#215
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Frost Gate Guardian
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Well, I think Anet made some massive improvements for PvE folks. I like most of the changes.
What I don't particularly like is the feeling of GRIND that NF has to it. It seems to me like the whole game is pretty much the same thing as that accumulate 10,000 Luxon XP for next mission thing in Factions.
Your first 10 hours in this game are just grinding Sunspear points with a few token missions tossed in. I hate that. After that, it is grinding lightspear points. Then there is the typical ESCORT mission that Anet loves and players hate. Your objective doesn't follow close enough, or follows too close and pins you in a corner somewhere.
But come on guys... Heroes are a huge plus for PvE. And the worms? That was freaking awesome.
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Nov 13, 2006, 03:41 PM // 15:41
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#216
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Academy Page
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: W/Mo
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This is one of five threads I have been following that made me start this thread:
http://www.guildwarsguru.com/forum/s...php?t=10075851
Its a discussion about PUGing in general, and ways to improve the GW experience...
It's an alternative to feeling bored with the game...Instead of druding yet another character through the entire game, all three chapters, with people you already know who are also getting burnt out because they've "been there done that"...Why not spend the time enriching a n00bs first time through! Show them those sights that have become so hum-drum to you and just maybe you'll be able to enjoy them again as the n00b will give you the experience of seeing things with fresh eyes!
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Nov 13, 2006, 03:51 PM // 15:51
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#217
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by stamenflicker
Well, I think Anet made some massive improvements for PvE folks. I like most of the changes.
What I don't particularly like is the feeling of GRIND that NF has to it. It seems to me like the whole game is pretty much the same thing as that accumulate 10,000 Luxon XP for next mission thing in Factions.
Your first 10 hours in this game are just grinding Sunspear points with a few token missions tossed in. I hate that. After that, it is grinding lightspear points. Then there is the typical ESCORT mission that Anet loves and players hate. Your objective doesn't follow close enough, or follows too close and pins you in a corner somewhere.
But come on guys... Heroes are a huge plus for PvE. And the worms? That was freaking awesome.
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Heroes are a double-edged sword. Wurms have the worst armor alive and are really overrated. Granted they are great, but they certainly have their faults, but so does everything. NF has somewhat of a grind because 400 enemies is apparently to many for people to kill because I forgot killing things with friends isnt' fun. Oh me oh my. You only need 2500 points, and you have about 1k in quests worth, I can see that you want to move freely and I'm not sure why anet put those in there but it's not really all that hard.
You don't have to grind Lightbringer points. As for the Pogahn mission, they need to get those people off the level 16, an early mission shouldn't be that hard. Oh I forgot they give you heroes but make missions so you almost have to play with people sometimes, but wait they are to busy with their heroes. Hahaha.
I'm bored of grinding farming, I like going out to clear an area whether it be solo, 2-5 man or with all Heroes. But sometimes I have to grind for money because unless you're really lucky, trade (which most people don't have the time or patience to do, shouldnt' have to adapt to that) or can stand farming over and over and over making 1-3k a time...it's just ugh. Things are overpriced that's all I'm going to say, I think Anet should make money appear more in game or put caps on things. Because some people play the game for money and anet should cater to everyones* (considering everyone is placed in a certain group depending on their play style) needs.
I blew through NF in 1.5 days, I'm still having a semi helping my girl get through it, with all of our characters so I'm good for now.
* Check the () for what I mean by everyones.
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Nov 13, 2006, 04:00 PM // 16:00
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#218
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Frost Gate Guardian
Join Date: Sep 2005
Location: Area 52
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I posted back on page 4 or 5, and i'll reiterate what I said there, a little more directly:
I am not bored yet.
Prior to latest major game changes GW had something to offer everyone, I believe this is what made the game as great as it was. It had balance, you could PvP, explore and do side quests, solo farm,chest run, pug, dual-farm an area for great rewards, elite missions, do the storyline over and over without getting frustrated, stand around in the Grotto and talk, and lots of other things.
With the changes that have been made and content "missing" (IMO!), the game appeals to much smaller playerbase than it once did. For me the sheer volume of different ways to play the game made it the perfect game for me.
It had BALANCE.
If I got bored of one activity there were dozens of others I could do that were vastly different in accomplishment and rewards.
Its the endgame PvE and PvP that made this game great and had me extolling its greatness to any who would listen. I cannot in good conscience continue to do this.
If I wanted the frustration that has come into the PvE side of things, I would have given up on PvE a long time ago and just PvP'd. However, that is not the only thing I look for in a game and apparently, not the only thing others look for also.
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Nov 13, 2006, 04:39 PM // 16:39
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#219
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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I'm pretty sure that a-net made some pretty big errors with this release. One would be that there is VERY little end-game and not having the elite area is really hurting the game overall. The intro of heros, while appealing and new killed group play almost entirely. An issue with the heros as well is they didn't do anything about storage. I'm not sure how they calculated that people already complaining about storage would be satisfied with equiping all thier heros on the limited storage they were already suffering with one character. Even moreso now that the drop rate is so poor, how to equip them with max stuff is beyond me. I'm totally concidering going back to proph just for the farming potential so i can equip the heros with decently modded max damage weapons. I still can't understand why level 28 mobs are dropping non-max blue items? I know there are more collectors now to get maxed stat stuff, but farming the items needed to get them is just not as fullfilling. In all a-nets wisdom, they nerfed the end-game...
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Nov 13, 2006, 04:49 PM // 16:49
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#220
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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New Game #1: click the rune trader in hopes that you'll get the Bloodstained Insignia
As for farming, you can still farm (FoW archers anyone?), but it isn't the mindless farming that it used to be. It takes aggro management, and not the "Hit me untill you're dead" mentality that was so common with things like troll farming, vermin farming, ect.
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